
The Sims 2, like its predecessor and successor games, is open-ended with few goals. Sims' personalities are given an overhaul, with each Sim having an aspiration, wants, and fears. Unlike the original The Sims, where the player can spend forever raising a Sim's skills, the aging system in The Sims 2 imposes a time limit on this before the Sims die. Sims experience life stages ( baby, toddler, child, teen, young adult, adult, and elder) which have them age from birth to death, and their genetics can be passed on to their children.


The isometric view of The Sims is replaced by a full 3D environment, a feature first introduced in the console version of The Sims. The Sims 2 heralds sweeping changes from the original.

The Sims 2 was first released on September 14, 2004. The Sims 2, commonly abbreviated as TS2, is the first sequel to The Sims and the second major title in The Sims series.
